A new engine and a new outlook make Ubisoft's latest historical
stab-'em-up smoother and faster-moving than ever; just what the series
needs after a couple of lacklustre sequels.
It's surprising how lightly the Creative Director of AC3, Alex
Hutchinson, takes his charge. I asked him how things were going on the
project as it gears up for release in Autumn this year after an
intensive development cycle lasting almost three years: "Eh, it's okay.
It could be better. It'd better if it was about dolphins. I think we
should have done dolphins.
Assassins Creed 3: 'It should have been about dolphins'